
Isometric Venice
Illustration
Throughout the “Illustration for Motion” course at School of Motion, I developed my digital drawing skills specifically for motion graphics, resulting in an array of illustrations ready for animation.
The Brief
We are interested in developing a city-inspired game in an isometric perspective. Each puzzle level of the game will involve a simplified, geometric version of a city. It should involve some recognisable landmarks, so the building shapes & sizes shouldn't be overly stylised. But, it should be infused with some futuristic elements - perhaps that involves holograms or flying vehicles.